8 AMAZING New Discoveries in Elden Ring DLC
Hey, what's going on, everyone? Elden Ring's DLC has turned out to be a treasure trove of new content and discoveries, much like the base game. It feels like every single day we're unearthing something entirely new, and today, I'm going to share some of the most exciting findings with you. If you learn something new from this article, make sure to leave a like and subscribe to P2Pah for more Elden Ring and FromSoftware content. Now, let's dive straight into the first discovery.
1. New Character Forms: The Lamenter, Dragon, and Dragon Priestess
With the release of the DLC, we were introduced to three new character forms: the Lamenter, the Dragon, and the Dragon Priestess. These forms can be taken when your character has no armor equipped, providing decent damage negation and raising your resistances significantly. This makes them a viable alternative to wearing light armor, depending on your build.
Interestingly, the only way to lose these forms is by dying. This unique mechanic allows for some intriguing possibilities. For instance, since these forms count as wearing no armor, you can trigger the Frenzied Flame cutscene while in one of these forms, offering a visually unique alternative to being naked in this scene. While this doesn't impact gameplay, it adds a cool twist to the narrative experience. However, it's worth noting that even though you accept the Frenzied Flame in these forms, you won't get the marks or glowing eyes until you revert to human form.
2. The Putrescent Sorcerers in Enhanced Catacombs
The DLC significantly innovated the catacombs, making them larger and more intricate. One of the ways it achieved this was by introducing new enemy types, including variations of the imps and a brand-new enemy called the Putrescent Sorcerer. These malevolent mages wield ghost flame with a spell type unique to them that the player unfortunately cannot acquire.
These sorcerers are quite weak, often going down in one or two hits depending on your build. However, if you fight them at close range, they are virtually defenseless, making it easy to overlook their unique design. If you take a closer look, you'll notice that these undead sorcerers carry babies on their chests, wrapped in swaddles and rotting away, adding a disturbing layer to their appearance. Despite their creepy design, they only drop ghost glovewort, leaving much about their lore a mystery.
3. Hidden Boss Dialogue: Rana and RAM
Two of the most popular bosses in the DLC are Rana and RAM. Both fights are visually stunning and rich in lore. However, many players were disappointed by the lack of dialogue or cutscenes during these encounters. Interestingly, both characters have voice actors credited, suggesting there might have been cut content.
Dataminers have discovered that each boss had a single line of dialogue that was ultimately cut from the game. These lines, now restored by Chinese dataminers, give us a glimpse into what these characters might have sounded like:
· Rana: "Children of the tower, butterflies take wings."
· RAM: "Rise, twin moons."
These lines likely would have been used during their signature attacks, adding an extra layer of immersion to the fights. While it's a shame these lines were cut, it's fascinating to imagine what could have been.
4. The Silent Monk Speaks: Dry Leaf DNE
Dry Leaf DNE, the silent monk and one of Mika's first followers, is known for his reluctance to speak. Despite this, there is a way to get him to talk. Towards the end of the DLC, you will fight Lea and the other Mika loyalists. Depending on how you progress through the NPC quests, this fight can play out in various ways. If you kill all the others first and leave DNE for last, you can hear his dialogue much more clearly:
· DNE: "M..."
Even when he speaks, he doesn't have much to say, but it's still cool to hear his voice. It's another layer of depth to a character who otherwise remains silent throughout the game.
5. The Unused Item: Mid's Head
During development, Mid's head was intended to be an item you could obtain in the DLC. The icon for it exists in the game files, but its intended use remains unclear. One possibility is that it might have been an FP-using item to perform an attack, but that's just speculation based on its icon. It's a curious piece of cut content that adds to the mystery and depth of the game.
6. The Mystery of Mor Ruins
In the center of the Land of Shadow, you can find the Mor Ruins, a fascinating piece of visual storytelling. These ruins are significantly more damaged than others, featuring a massive crater at their center. Dropping into the crater, you find the Shatter Stone Talisman, which provides some insight into the destruction:
· Shatter Stone Talisman: "Linchpin stones are spiritual anchors said to hold the ground in place and quell the fury of earthquakes. When this one shattered, the surrounding town fell into the broken earth. One account claimed that the moon itself had come tumbling down."
This suggests that a powerful character with the ability to cause earthquakes and wield the power of the moon was responsible for the destruction. Given her description as a general in Mesmer's army and her unique abilities, it's likely that this character was involved in the devastation of Mor Ruins.
7. Summoning Jolan for the Mesmer Fight
Did you know you can summon Jolan for the Mesmer fight? Her summon sign appears inside the arena, similar to Horn's, but on the opposite side. To unlock her summon, you need to progress through Emir's quest before fighting Mesmer. Instead of heading straight to Shadow Alus, go through Mor Ruins and Pass to Bonnie Village until you reach Menace Met. After ringing the first finger bell and returning to Emir, Jolan will acknowledge your progress and offer her assistance in the fight.
Jolan puts up a strong fight against Mesmer and can also be summoned for the Tree Sentinel fight in the Hinterland. It's a neat interaction that many players might miss, but it adds another layer of depth to the game.
8. Real-World Inspirations: The Divine Birds
The DLC's new enemies, the Divine Birds, draw inspiration from ancient Sumerian and Mesopotamian mythology. These enemies, found in the ancient ruins of Raal, feature humanoid bodies with bird heads, similar to the Divine Birds of ancient Sumeria. This connection extends to other elements of the DLC, such as the use of horns to signify divinity, as seen with the god Enki, and the name Inir Elim, which has Sumerian roots meaning "the temple of God" or "the Lord of our God."
The DLC's design is deeply influenced by these ancient mythologies, from the architecture of the towers to the characterization of its divine beings. This rich tapestry of influences makes Elden Ring's world feel even more immersive and fascinating.
Conclusion
Elden Ring's DLC continues to surprise and captivate players with its depth and complexity. From new character forms to hidden dialogue, unused Elden Ring items, and real-world inspirations, there's always something new to discover. If you learned something new from this article, be sure to like and subscribe for more Elden Ring content. Keep exploring, and I'll see you in the next one.
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