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Blog > Diablo 4 Season 6: New Features, Rune Words, and More

Diablo 4 Season 6: New Features, Rune Words, and More

Sep 07, 2024, 09:35:25 PST | Categories : Diablo 4 |

Hey everybody, there's so much to cover, from the introduction of Rune Words to brand-new Tormented difficulties, Paragon boards, and Mythic uniques. This is shaping up to be a monumental update for Diablo 4, and in this article, we'll break down everything you need to know.


Rune Words: A Classic System Returns


One of the most exciting announcements is the return of Rune Words! For veterans of Diablo 2, this is a nostalgic feature that many have been asking for since the early days of Diablo 4. Rune Words in Season 6 will work similarly to their Diablo 2 counterparts. You’ll collect condition Runes and effect Runes that can be slotted into your gear.


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For example, using a Yal Rune might activate an effect like casting any skill with a cooldown. When combined with an effect Rune, you might gain critical hit chance or even abilities from other classes! That’s right – you could see a Necromancer using Teleport from the Sorcerer or a Barbarian gaining a defensive ability from the Druid. The possibilities are endless, and this system is going to be a game-changer for build diversity.


Rune Words will also become a new form of currency, much like they were in Diablo 2. You’ll be able to level up, combine, and cube your Runes, creating a dynamic new layer of gameplay and trade economy in Diablo 4. Expect these Runes to become a hot commodity in player trading as their versatility is sure to shake up the meta.


Tormented Difficulties: A New Challenge Awaits


Season 6 introduces Tormented Difficulties, adding even more layers to Diablo 4’s endgame. Fans have been clamoring for World Tier 5, and this update delivers, along with four new levels of Torment. You’ll start leveling on Normal, Hard, Expert, or Patient, but once you hit Level 100, you can unlock the Torment levels. These difficulties bring a whole new level of challenge and danger to the game.


What’s particularly exciting is how the new difficulties tie into the progression system. The Pit levels, where many players farm Diablo IV gold, items and XP, are undergoing a massive overhaul. The Pit level 85 from past seasons will now feel equivalent to Pit level 190. This means enemies are tougher, rewards are greater, and the satisfaction of overcoming these difficulties will be unmatched.


New Paragon Boards and Glyphs


Season 6 also comes with an overhaul of the Paragon system. New Paragon boards and glyphs have been added, with exciting mechanics to enhance your characters. You can now level your glyphs up to Level 100, similar to the Legendary Gems from Diablo 3. Each glyph has its own set of stats and range, and as you level them up, they become more powerful.


The new system ties closely to the Torment tiers. To max out your glyphs, you’ll need to dive deep into these high-level difficulties. At Pit tier 90 (the equivalent of Pit tier 180), you’ll have the chance to level your glyphs to the highest levels, unlocking legendary bonuses. These bonuses will add even more complexity and customization to your builds, and the system rewards players who push themselves to the toughest content.


However, not all news is universally celebrated. One of the more controversial aspects of this update is the Paragon cap. Players will be able to earn up to 300 Paragon levels, but these will be account-wide, meaning you can farm them on one character and use them on another. While this gives players more flexibility, some have voiced concerns about the five-board limit, which may feel restrictive compared to earlier seasons. This is an area players will likely give feedback on during the PTR, which starts next week.


Mythic Uniques and Item Rework


A huge addition to Diablo 4 Season 6 is the introduction of Mythic Uniques. These are powerful, extremely rare Diablo 4 items that are sure to become the most sought-after gear in the game. Players will need to farm in the new Tormented difficulties to obtain these treasures. Items have undergone a significant rework, too.


Older items will see their item power capped at 500, while the new Mythic Uniques can reach up to 800 item power. Sacred items will be phased out in these higher difficulties, and players will only find Ancestral items at the top levels. Ancestral items have a higher stat range and can be Masterworked up to 12 times, making them incredibly powerful tools in your arsenal.


Additionally, a stat squish has been implemented, reducing the inflated numbers from previous seasons. This should make combat feel more grounded while still allowing for significant power progression. Expect more manageable damage numbers and armor caps set at 10,000, which will make gearing up and theorycrafting even more important.


New Skills and Class Changes


Each class is getting exciting new skills in Season 6, adding more variety to gameplay. Here are some highlights:


Barbarian: Weapon Throw


The Barbarian is getting a new skill called Weapon Throw, where they hurl their weapon at enemies, causing explosive damage. Combined with Paragon board changes and buffs to key passives, Barbarians are about to see significant improvements in both offense and defense.


Druid: Stone Burst and Hungry Wolf Pack


The Druid is getting Stone Burst, a powerful AoE ability where they summon a boulder to crush their enemies. This skill has an impressive radius, making it a formidable tool for crowd control. Additionally, Druids can now summon an entire wolf pack with the Hungry Wolf Pack skill, offering even more synergy with minion builds.


Necromancer: Soul Rift


Necromancers will gain Soul Rift, a devastating ability that steals the souls of enemies, dealing damage and providing powerful buffs. This complements the new curse mechanics, allowing Necromancers to deal shadow damage to cursed enemies.


Rogue: Dance of Knives


For Rogue enthusiasts, Dance of Knives is a game-changer. Reminiscent of the Strafe skill from Diablo 3, this new ability lets Rogues spin and throw knives in every direction, perfect for players who loved the spin-to-win playstyle.


Sorcerer: Familiar


Sorcerers are receiving Familiar, a conjuration that orbits the player, dealing elemental damage based on your current build. This skill leans into the elemental mastery playstyle, letting you stack multiple Familiar conjurations for devastating effects.


Closing Thoughts


Diablo 4’s Season 6 is shaping up to be one of the most transformative updates yet. With the return of Rune Words, the introduction of Tormented difficulties, and an overhaul of both the Paragon and item systems, there’s no shortage of new content to explore. Whether you’re a hardcore grinder or a casual player, Season 6 offers something for everyone.


Stay tuned for more updates as we dive into these changes in future article. Until then, prepare your gear, and get ready to face the challenges that Season 6 has in store!

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