Decoding the Magic: Understanding Dark And Darker's Magic Damage System
In the mystical realm of Dark And Darker, where spells and enchantments weave through the air like whispers, understanding the intricacies of magic damage is crucial for any adventurer. In this comprehensive guide, we will delve into the depths of the game's magic damage system, breaking down the equations and variables that determine the potency of your magical arsenal.
I. The Output Magic Damage Equation:
Before diving into the complexities of enemy resistances and locational modifiers, let's first explore the output magic damage equation. This equation comprises four key variables: base magic damage, magic power bonus, additional magic damage, and true magic damage.
1. Base Magic Damage:
lThe foundation of your magical assault, representing the inherent power of the spell or skill activated.
lNote that some damage over time spells may have base damage determined by per-tick rates or total duration.
2. Magic Power Bonus:
lA percentage multiplier applied to your base magic damage, derived from your character's magic power.
lKeep in mind that magic power bonus does not increase additional or true magic damage.
3. Additional Magic Damage:
lA flat increase to your magic damage, affected by locational modifiers and resistances.
lIt is important to distinguish that the magic damage from catalysts (spell books, crystal balls, magic staffs) is not additional magic damage but adds to the base magic damage.
4. True Magic Damage:
lSimilar to additional magic damage, it is a flat increase to magic damage but ignores enemy resistances and locational modifiers.
lA special case involves weapon magic damage, as seen with the Crystal Sword, which contributes to base magic damage only during basic attacks.
II. The Complete Magic Damage Equation:
Now, let's factor in enemy locational damage modifiers and resistances, creating a comprehensive magic damage equation. Locational damage modifiers can provide up to a 50% bonus on headshots or incur a 50% penalty on hits to hands and feet. However, this doesn't affect true magic damage.
III. Classifying Magic Damage:
To better understand which spells can headshot or limb shot, we classify magic damage into four types:
lOn-hit magic damage
lProjectile magic damage
lArea-effect magic damage
lHit-scan magic damage
The first two are influenced by locational modifiers, while the latter two are not.
IV. Magic Resistance:
Magic resistance is a percent reduction applied to the entire output magic damage equation, excluding true magic damage.
V. Gear Balance Scaling (Attribute Bonus Ratio - ABR):
Attribute Bonus Ratio (ABR) is a hidden percent multiplier implemented by the developers to balance the influence of gear on specific spells and skills. It affects magic power bonus, additional magic damage, and true magic damage but not the spell's base magic damage.
Conclusion:
In conclusion, mastering the magic damage system in Dark And Darker involves understanding the nuances of base magic damage, magic power bonus, additional magic damage, and true magic damage. Factor in locational modifiers, resistances, and the mysterious ABR, and you'll be wielding your magical prowess with unmatched precision. May your spells find their mark and your enchanted Dark And Darker Items fetch a fair price in the mystical marketplace to Earn more DaD gold. Happy adventuring!
Was this article helpful?
0 0